⚡ Offline Mode: All rules, cards, and rulings are accessible directly on your device.
Spiritforged SFD-145/221 rare Official FAQ

Switcheroo

Switcheroo

Card Information

  • Type spell
  • Set Spiritforged
  • Collector # SFD-145/221
  • Rarity rare
  • Illustrator kudosproductions
ENERGY 2
POWER CC
DOMAINS
CHAOS

Card Text & Abilities

[Hidden] (Hide now for [A] to react with later for [0].) [Action] (Play on your turn or in showdowns.) Swap the Might of two units at the same battlefield this turn.

Official Rules FAQ & Clarifications

1 Official FAQ
Q:
What happens when my opponent plays Switcheroo on their 2 [M] unit and my empowered Gangplank, Naval?
A:
Gangplank, Naval will replace his Might being lowered with him being given +3 [M] this turn.

Swap calculates the difference in Might and generates two effects: an increase, and a decrease. When a swap effect is applied to two units’ Mights, it gives those units +[M] and -[M] respective to who has the higher Might.

Under the hood, Gangplank’s replacement effect sees the event of him being given -[M] and replaces it with him being given +3 [M] this turn instead. The event of the other unit being given +[M] is unaffected by Gangplank’s replacement effect. By the time we apply the replacement effect, the difference between the two units has been calculated. In the example with the 2 [M] unit, the final Mights of the two units will be 2 [M] → 6 [M], and 6 [M] → 9 [M].

The way this works is not immediately obvious based on how the swap game action rules are written. We will clarify this in a future rules update.

Note that this logic also applies to Mel, Newly Awakened and Switcheroo.